Dictionary back
There are several good acoustic and audio-video dictionaries on the web. I've picked a some words often referred to by acoustic designers and a/v salespeople.
A
A-Weighting: Measurement based roughly on the uneven frequency
sensitivity of the human ear. The influences of low and high frequencies
are reduced in comparison to midrange frequencies because people are
most sensitive to midrange sounds. dBA.
Absorption:
Reduction of acoustical energy usually by converting it into heat via
friction using soft, fibrous materials.
Absorption coefficient:
The fraction of sound energy that is absorbed at any surface. It has a
value between 0 and 1 and varies with the frequency and angle of
incidence of the sound.
Acoustic material:
Any material considered in terms of its acoustical properties. Commonly
and especially, a material designed to absorb sound.
Acoustics:
The science of sound that applies to noise isolation and interior
performance for residential projects. It can also refer to the effect a
given environment has on sound.
Ambience:
The acoustic characteristics of a space with regard to reverberation
(decay time). A room with a long decay time is said to be "live"; one
without a short decay time is said to be "dead".
Ambient noise: The composite of airborne sound from many sources near and far
associated with a given environment. No particular sound is singled out
for interest.
Anamorphic:
Process that horizontally condenses (squeezes) a 16:9 image into a 4:3
space. For the signal to appear with correct geometry, the display must
either horizontally expand or vertically squish the image. Used on many
DVDs.
Anechoic chamber: A room designed to suppress internal sound reflections. Used for
acoustical measurements.
Aspect Ratio: The ratio of image width to image height. Common motion-picture ratios
are 1.85:1 and 2.35:1. Television screens are usually 1.33:1 (also known
as 4:3). HDTV is 1.78:1, or 16:9.
Articulation: A quantitative measure of the intelligibility of speech; the percentage
of speech items correctly perceived and recorded.
Attack:
The beginning of a sound; the initial transient of a musical note.
Attenuate:
The lessening of sound signal level due to divergence, absorption,
reflection, refraction, diffraction.
Audible frequency range:
The range of sound frequencies normally heard by the human ear. The
audible range spans from 20Hz to 20,000Hz
Auralization: The technique of using computer-based mathematical models of an acoustic
environment and 3-D sound processing methods to make audible the sound
field of a source in the modeled space. An audible acoustic model of a
speaker and room acoustics that can be "played" with different audio
signals.
Axial mode:
The room resonances associated with each pair of parallel walls.
B
Background noise: Noise from all sources unrelated to a particular sound that is the
object of interest. Background noise may include airborne,
structure-borne, and instrument noise.
Baffle:
A moveable barrier used to achieve separation of signals from different
sources. The surface or board (front panel) upon which a loudspeaker is
mounted.
Balanced Input: A connection with three conductors: two identical signal conductors that
are 180 degrees out of phase with each other, and one ground. This type
of connection is very resistant to line noise.
Bandpass:
A two-part filter that cuts both higher
and lower frequencies around a center band. A bandpass enclosure cuts
high frequencies by acoustic cancellation and low frequencies by natural
physical limitations on bass response.
Bandwidth:
In audio, the range of frequencies a device operates within. In video,
the range of frequencies passed from the input to the output.
Bandpass filter: A filter that attenuates signals both below and above the desired
frequency.
Bandwidth:
The total frequency range of any system. Example: 20-20,000Hz plus or
minus 3 dB.
Barrier:
Continuous structure that traps or stops
air movement from one side of a partition to the other, greatly reducing
airborne sound transmission.
Bass:
The lower range of audible frequencies.
Beaming:
Sound being heard in a narrow area in front of a speaker.
This characteristic becomes more acute as the frequency
increases.
Boomy:
This is a listening term which refers to an excessive bass response that
has a peak (s) in it.
Bright:
This is a listening term which refers usually refers to too much upper
frequency energy.
Broad band noise: Spectrum consisting of a large number of frequency components, none of
which is individually dominant.
C
Cascading Crossovers:
Two crossovers used in series on the same signal in the same frequency
range causing greater attenuation but sometimes with uneven response and
phase shifts. For example, using the crossover in a receiver's bass
management setting and the one in a subwoofer simultaneously will create
an exaggerated loss of signal.
Cavity:
A space between wall studs or attic joists where insulation is typically
installed.
Clipping:
Refers to a type of distortion that occurs when an amplifier is driven
into an overload condition. Usually the "clipped" waveform contains an
excess of high-frequency energy. The sound becomes hard and edgy. Hard
clipping is the most frequent cause of "burned out" tweeters.
Coherence:
This is a listening term which refers to how well integrated the sound
of the system is.
Coloration:
This is a listening term which refers a
visual analog of something being not accurate and not realistic. The
coloration may be euphonically pleasant, but it is not as accurate as
the original signal.
Comb filter:
A distortion produced by combining an electrical or acoustical signal
with a delayed replica of itself. The result is constructive and
destructive interference that results in peaks and nulls being
introduced into the frequency response. The frequency response plot
resembles the teeth of a comb.
Compression:
In audio, compression means to reduce the dynamic range of a signal.
Compression may be intentional or one of the effects of a system that is
driven to overload. It is also the portion of a sound wave in which
molecules are pushed together, forming a region with higher-than-normal
atmospheric pressure.
Critical distance: The distance from a sound source at which direct sound and reverberant
sound are at the same level.
Critical frequency: The frequency below which standing waves cause significant room modes.
Crossover:
A component that divides an audio signal into two or more ranges by
frequency, sending, for example, low frequencies to one output and high
frequencies to another. An active crossover is powered and divides the
line-level audio signal prior to amplification. A passive crossover uses
no external power supply and may be used either at line level or, more
commonly, at speaker level to divide the signal after amplification and
send the low frequencies to the woofer and the high frequencies to the
tweeter.
Crossover Frequency (point):
The frequency at which an audio signal
is divided. 80 Hz is a typical subwoofer crossover point and is the
recommended crossover point in theatrical and home THX systems.
Frequencies below 80 Hz are sent to the subwoofer; signals above 80 Hz
are sent to the main speakers.
Crossover Slope: The rate of attenuation expressed in decibels of change for every octave
away from the crossover frequency.
Cycles per second: The frequency of an electrical signal or sound wave measured in Hertz
(Hz) or kilohertz (kHz).
D
Damping:
Of or pertaining to the control of vibration by electrical or mechanical
means.
Damping Material: Any material that absorbs sound waves and eliminates acoustic energy by
converting it into a different form.
Fibrous materials, for example, turn acoustic energy into heat
via friction.
dB: Abbreviation of decibel.
DB (A): A sound-level meter reading with an A-weighting is for quieter sounds. See en.wikipedia.org/wiki/Frequency_weighting
DB (C): A sound-level meter reading with an A-weighting is for louder sounds. See en.wikipedia.org/wiki/Frequency_weighting
Decay:
How fast a sound dies off to below a fixed threshold (RT30 = 30dB, RT60
= 60db). Live rooms have
long decay times while dead rooms have short decay times.
Decibel (dB):
A logarithmic measurement unit that describes a sound's relative
loudness, though it can also be used to describe the relative difference
between two power levels. In sound, decibels generally measure a scale
from 0 (the threshold of hearing) to 120-140 dB (the threshold of pain).
A 3dB difference equates to a doubling of power. A 10dB difference is
required to double the subjective volume. A 1dB difference over a broad
frequency range is noticeable to most people, while a 0.2dB difference
can affect the subjective impression of a sound.
Delay:
The time difference between a sonic event and its perception at the
listening position (sound traveling through space is delayed according
to the distance it travels). People perceive spaciousness by the delay
between the arrival of direct and reflected sound (larger spaces cause
longer delays).
Diaphragm (also diaphragmatic):
Any surface that vibrates in response to sound or is vibrated to emit
sound, such as in microphones and loudspeakers. Also applied to wall and
floor surfaces vibrating in response to sound or in transmitting sound.
Diffraction:
A change in the direction of propagation of sound energy in the
neighborhood of a boundary discontinuity, such as the edge of a
reflective or absorptive surface.
Diffuse field: An environment in which the sound pressure level is the same at all
locations and the flow of sound energy is equally probable in all
directions.
Diffusion:
In audio, the scattering of sound waves,
reducing the sense of localization. In video, the scattering of light
waves, reducing hot spotting, as in a diffusion screen.
Diffusor:
An acoustical device designed to spread sound reflections.
D-ILA:
Direct Drive Image Light Amplifier. This Hughes/JVC technology uses a
reflective LCD to create an image. A light source is then reflected off
the reflective LCD and is directed through a lens to a screen.
Dipole:
An open-back speaker that radiates sound equally front and rear. The
front and rear waves are out of phase and cancellation will occur when
the wavelengths are long enough to "wrap around". The answer is a large,
wide baffle or to enclose the driver creating a monopole.
Directivity factor (Q):
The ratio of the sound pressure squared, radiated directly ahead of a
sound source, to the sound pressure squared radiated in all directions.
Dispersion:
The spread of sound over a wide area.
DLP:
Digital Light Processing. A Texas Instruments process of projecting
video images using a light source reflecting off of an array of tens of
thousands of microscopic mirrors. Each mirror represents a pixel and
reflects light toward the lens for white and away from it for black,
modulating in between for various shades of gray. Three-chip versions
use separate arrays for the red, green, and blue colors. Single-chip
arrays use a color-filter wheel that alternates each filter color in
front of the mirror array at appropriate intervals.
Dolby Digital: An encoding system that digitally compresses up to 5.1 discrete channels
of audio (left front, center, right front, left surround, right
surround, and LFE) into a single bitstream, which can be recorded onto a
DVD, HDTV broadcast, or other form of digital media. Five channels are
full-range; the .1 channel is a band-limited LFE track.
Dolby EX:
An enhancement to Dolby Digital that adds a surround back channel to 5.1
soundtracks. The sixth channel is matrixed from the left and right
surround channels. Often referred to as 6.1.
DTS:
Digital Theater Systems. A digital sound recording format, originally
developed for theatrical film soundtracks, starting with
DTS ES:
An enhanced version of the 5.1 DTS system. Like Dolby's Surround EX, a
sixth channel is added. In some cases (DTS ES Discrete), the sixth
channel is discrete. Software is backwards-compatible with 5.1 systems,
but requires an ES or 6.1 processor to obtain additional benefit.
Dynamic headroom: The ability of an audio device to respond to musical peaks. For example,
an amplifier may only be capable of a sustained 100 watts, but may be
able to achieve peaks of 200 watts for the fraction of a second required
for an intense, quick sound. In this example the dynamic headroom would
equal 3 dB.
E
Echo: A sound wave which has
been reflected or otherwise returned with sufficient magnitude and delay
(typically >50 milliseconds) to be perceived as distinct from that
directly transmitted.
Energy-Time Curve (ETC):
In FFT measurements, a display of all the energy returned during a
specified time span. Time is displayed on the abscissa (x axis) and
energy on the ordinate (y axis). An ETC reveals how energy is released
from a system or room or device after it is hit with a sudden
application of input energy confined to a given frequency band.
Equalization: Any type of relative frequency adjustment.
ETC:
Energy-time curve.
F
Far field:
The distribution of sound energy at a great distance from the source in
which the sound waves can be considered to be plane waves.
Flanking noise: Transmission of sound from the source to a receiving location by a path
other than a direct obvious one.
Fletcher-Munson Curve:
Our sensitivity to sound depends on its frequency and volume. Human ears
are most sensitive to sounds in the midrange. At lower volume levels
humans are less sensitive to sounds away from the midrange, bass and
treble sounds "seem" reduced in intensity at lower listening levels.
Flutter echo:
A series of specific reflective returns caused by large surfaces being
parallel to each other.
FFT:
Fast Fourier Transform. An iterative program that computes the Fourier
Transform in a shorter time.
Used in sound analysis.
Fiberglass insulation:
An energy-efficient glass fiber insulation used to ensure the best
thermal and noise control performance available.
Free field:
An environment in which a sound wave may propagate in all directions
without obstructions or reflections. Anechoic rooms can produce such an
environment under controlled conditions.
Frequency Response: A measure of what frequencies can be reproduced and how accurately they
are reproduced. A measurement of 20 to 20,000 Hz ± 3dB means those
frequencies between 20 and 20,000 Hz can be reproduced no more than 3 dB
above or below a reference frequency level.
Fundamental:
The lowest frequency of a note in a complex wave form or chord.
G
Gain:
To increase in level. The function of a volume control.
Gray Scale:
The ability for a video display to reproduce a neutral image color with
a given input at various levels of intensity.
Grain:
This is a listening term which refers a sonic analog of the grain seen
in photos. A sort of "grittiness" added to the sound.
H
Harmonic:
One component of a complex tone whose component frequencies are all
integer multiples of a common fundamental frequency.
Haas effect: Also called the
precedence effect. Delayed sounds are integrated by the auditory
apparatus if the fall on the ear within 20 to 40 msec of the direct
sound. The level of the delayed components contributes to the apparent
level of the sound, and it is accompanied by a pleasant change in
character.
Hard room:
A room in which the surfaces have very low values of sound absorption
and are therefore highly reflective.
Helmholtz resonator:
A reactive, tuned, sound absorber.
HVAC:
Abbreviation for heating, ventilation and air conditioning.
Imaging:
The ability to localize the individual
sound sources in three-dimensional space.
Impact Isolation Class (IIC):
A measure or specification of isolation effectiveness of building
structures from impact noises such as slammed doors, dropped objects,
footfalls, shuffled furniture, etc. The higher the IIC rating, the
better such isolation (in dB). Impact noises can be transmitted through
walls, floors, and ceilings throughout a building and re-radiated at
distant locations. Careful design and special construction materials
(floating floors, isolation pads, resilient channels, spring rails,
flexible connectors and hangers, for example) can help improve IIC
ratings.
Impulse response: A measurement of sound pressure versus time, showing how a device
responds to an impulse.
Intensity:
The name given to the physical energy with which a sound is present. It
contrasts with "loudness," which is the perceptual experience
approximately correlated with that physical intensity.
Insertion loss, IL: Of a silencer or other sound-reducing element, in a specified frequency
band, the decrease in sound power level, measured at the location of the
receiver, when a sound insulator or a sound attenuator is inserted in
the transmission path between the source and the receiver.
Inverse-square law: Under far field/free field conditions, sound intensity varies inversely
with the square of the distance from the source. In pure spherical
divergence of sound from a point source in free space, the sound
pressure level decreases 6 dB for each doubling of the distance.
Isolate:
A dampening mechanism made a part of the assembly or system, which
reduces structure-borne vibrations from passing through the structure.
K
Keystone:
A form of video image distortion in which the top of the picture is
wider than the bottom, or the left is taller than the right, or vice
versa. The image is shaped like a trapezoid rather than a rectangle.
L
Localization:
The judgment of the place of spatial origin of a sound.
LFE:
Low Frequency Effects track. The .1 channel of a Dolby DigitalThe LFE is
strictly low-frequency information (20 to 120 Hz, with 115 dB of dynamic
range) that's added to the soundtrack for extra effect. This track does
not inherently contain all the bass of the soundtrack.
Line-Level (Low-Level):
A level of electrical signals too low to make the average speaker move
sufficiently. Amplifiers receive line-level signals and amplify them to
speaker level.
Loudness:
A subjective term for the sensation of
the magnitude of sound. The subjective response to a sound level.
M
Masking:
The process by which one sound affects the threshold of audibility of
another sound when played at the same time. More intense sounds mask
less intense ones.
Mass law:
An approximation that describes the Sound Transmission Loss (TL) of a
limp, flexible barrier in terms of mass density and frequency. For each
doubling of the weight or frequency of a partition, mass law predicts a
6 dB increase in TL.
Midbass:
The middle of the bass part of the frequency range, from approximately
50 to 100 Hz (upper bass would be from 100 to 200 Hz). Also used as a
term for loudspeaker drivers designed to reproduce both bass and
midrange frequencies.
Midrange:
The middle of the audio frequency range. Also used as a term for
loudspeaker drivers designed to reproduce this range.
Mode:
A room resonance. Axial modes are associated with pairs of parallel
walls. Tangential modes involve four room surfaces and oblique modes all
six surfaces. Their effect is greatest at low frequencies and for small
rooms.
Monopole:
Any speaker that encloses the back-wave of the speaker device even
though part of this back-wave may be released via a port or duct. The
primary radiation at most frequencies will be from the driver front. If
the driver is not enclosed it becomes a dipole.
Muddy:
Listening term. A sound that is poorly defined, sloppy or vague. For
example, a "muddy" bass is often boomy with all the notes tending to run
together.
N
Near field:
That part of a sound field, usually
within about two wavelengths from a sound source, where there is no
simple relationship between sound level and distance.
Noise criteria (NC) curves:
A measure of background noise in rooms. The lower the NC rating, the
lower the background noise level.
NTSC:
National Television Standards Committee. Government-directed committee
that established the
Near field:
Locations close to the sound source between the source and the
far field. The near field is typically characterized by large sound
pressure level variations with small changes in measurement position
from the source.
Null:
A low or minimum point on a graph. A minimum pressure region in a room.
O
Octave:
One of the pitch intervals in music. Physically, a note that is an
octave higher than another has a frequency that is twice that of the
lower one.
Off-axis:
Not directly in front of a microphone or loudspeaker.
Octave:
The difference between two frequencies where one is twice the other. For
example, 200 Hz is an octave higher than 100 Hz. 400 Hz is one octave
higher than 200 Hz.
P
Parametric:
Equalizer with adjust-able parameters, such as center frequency and
bandwidth (Q), as well as amplitude.
Passive absorber:
A sound absorber that dissipates sound energy as heat.
Phase:
The phase is the particular point in a wave that is passing a position
in space at a certain instant of time. Phase is measured in units of
degrees, with 360 degrees representing one complete cycle of the wave.
If two tones have the same period and are occurring at the same time,
the temporal lag of one with respect to the other can be described in
terms of phase. If two waves are out of phase by 180 degrees, the later
one is lagging by one-half a period.
Phase shift:
The time or angular difference between two signals.
Phon:
The unit of loudness level of a tone.
Pink noise:
Noise with a continuous frequency spectrum and with equal power per
constant percentage bandwidth. For example, equal power is any one-third
octave band.
Pitch:
A subjective term for the perceived frequency of a tone.
Plenum:
An absorbent-lined cavity through which conditioned air is routed to
reduce noise.
Polarity:
The positive or negative direction of an electrical, acoustical, or
magnetic force. Two identical signals in opposite polarity are 180
degrees apart at all frequencies. Polarity is not frequency dependent.
Pressure
zone: As sound waves strike a solid surface, the particle
velocity is zero at the surface and the pressure is high, thus creating
a high-pressure layer near the surface.
Precedence effect: An effect in which the human auditory system suppresses early
reflections of a direct sound, i.e., it "fuses" the direct sound and its
early reflections and localizes the source on the basis of the earlier
(i.e., direct) sound. The basis for the distinction is that the
reflections arrive with a certain delay compared to the direct sound.
Precedence effect is sometimes referred to as the law of the first
wavefront or the Haas effect.
Psychoacoustics: The study of
the relationship between physical measures of sound (e.g., amplitude and
frequency) and the perception of them.
Pure tone:
A tone with a sinusoidal waveform is called a pure tone because it is
considered to be the simplest form of tone. Lacking any harmonics.
Q
Q:
The magnification or resonance factor of any resonant device or circuit.
Also the width of affected frequencies in an equalizer. Shaped somewhat
like an adjustable width bell curve.
R
Rarefaction:
The portion of a sound wave in which air molecules are spread apart,
forming a region with lower-than-normal atmospheric pressure. The
opposite of compression.
Ray:
At higher audio frequencies, sound may be considered to travel in
straight lines like a light ray.
RC (Room Criteria) curves:
Undesirable rumble can result if NC curves are determined mainly by low
frequency noise. Similarly, a hissing effect can result from NC level
being controlled by higher frequency sounds. To achieve a better balance
between low frequency and high frequency components, RC curves have been
established for which the objective is to design spectra that meet an RC
curve within + 2 dB at all frequencies.
Receiving room: In architectural acoustical measurements, the room in which the sound
transmitted from the source room is measured.
Reflection:
For large surfaces compared to the wavelength of impinging sound, sound
is reflected much as light is reflected, with the angle of incidence
equaling the angle of reflection.
Refraction:
The bending of sound waves traveling
through layered media with different sound velocities.
Reverberation time (RT):
The time it takes for a loud sound to decay to inaudibility after its
source is cut off..
Room criteria (RC) curves:
A measure or specification of background noise from HVAC systems
according to measured sound pressure level at 10 octave-band center
frequencies: 16, 31.5, 63, 125, 250, 500, 1000, 2000, 4000 and 8000 Hz.
Room Criteria curves were derived for use in office spaces and are more
demanding than Noise Criteria curves at low frequencies.
Room modes:
Frequencies at which sound waves in a room resonate (in the form of
standing waves.
RFZ:
Reflection-free zone.
S
Sabin:
A unit of absorption equal to the absorption of 1 square foot of surface
which is totally sound absorbent.
Sone:
A unit of loudness. Defined as the loudness of a 1000 Hz tone 40 dB
above threshold.
Sound absorption: (1) The process of dissipating sound energy. (2) The property possessed
by materials, objects and structures such as rooms of absorbing sound
energy. (3) The measure of the magnitude of the absorptive property of a
material, an object, or a structure such as a room.
Sound power level, Lp:
Of airborne sound, ten times the common logarithm of the ratio of the
sound power under consideration of the standard reference power of 1 pW.
The quantity so obtained is expressed in decibels.
Sound pressure level (SPL):
Given in decibels (dB) is an expression of loudness or volume. A 10 dB
increase in SPL represents a doubling in volume.
Sound transmission class, STC:
A single-number rating for the sound blocking ability of a structure. It
provides an estimate of the performance of a partition
Sound transmission loss, TL:
The reduction in sound level when sound passes through a partition or
ceiling system.
Spaciousness: A room is said to be "spacious" if the music performed in it appears to
the listener to emanate from a source wider than the visual width of the
actual source. The listener is noticeably enveloped by the ambience of
the room.
Specular reflection:
A mirror-like reflection of sound from a flat surface; reflections that
do not spread out.
Speed of sound: In air, approximately 1130 feet per second at 68 degrees F.
Speech intelligibility:
A measure of sound clarity that indicates the ease of understanding
speech.
SPL:
Sound-Pressure Level. Measured in dB.
Standing wave: An apparently stationary waveform created by multiple reflections
between opposite room surfaces. At certain points along the standing
wave, the direct and reflected waves cancel, and at other points the
waves add together or reinforce each other. These are sometimes called
room modes.
STC:
Sound Transmission Class.
Subwoofer:
A speaker designed exclusively for low-frequency reproduction
T
Tangential mode: A room mode produced by reflections off four of the six surfaces of the
room.
Timbre:
The quality of a sound that distinguishes it from other sounds of the
same pitch and volume. The distinctive tone of an instrument or a
singing voice.
3:2 Pulldown Recognition or 3:2 Inverse
Telecine: Film is usually
recorded at 24 frames per second. NTSC video (
Threshold of pain: The sound pressure level that makes the ears tickle, located about 120
dB above the threshold of hearing.
THX:
Certification program for home theater equipment. Uses some proprietary
features, but mostly assures a base quality level for a given room size.
(See THX Select or Ultra.) Is compatible with any and all soundtrack
formats. Stands for either Tom Holman's eXperiment, after the engineer
who drafted the original standard, or is named after the company's
founder George Lucas' first movie, THX 1138. Nobody agrees on which.
THX Select:
Certification program for speakers and receivers that assures a base
level of quality and performance when played in a room that's between
2,000 and 3,000 cubic feet.
THX Ultra:
Certification program for speakers, receivers, and amplifiers that
assures a base level of quality and performance when played in a room
that's greater than 3,000 cubic feet.
THX Ultra 2:
The newest certification from THX, THX Ultra 2 requires amplification
for seven channels, boundary compensation for subwoofers, and stricter
requirements for amplifiers and speakers than THX Ultra. Dipole speakers
are used for the side surround channels. Monopole speakers are used for
the surround back channel and are placed next to each other. The Ultra 2
processor accommodates both 5.1 EX/ES soundtracks, as well as
multichannel audio recordings by directing ambient sounds to the dipole
speakers and discrete effects/sounds to the back channels.
Transient response:
The ability of a component to respond quickly and accurately to
transients. Transient response affects reproduction of the attack and
decay characteristics of a sound.
W
Warmth:
This is a listening term which refers to the range from approx.
150Hz-400Hz. A system with the "proper" warmth will be preferred within
this range and is usually slightly louder in this frequency region.
Wavelength:
The distance the sound wave travels to complete one cycle. The distance
between one peak or crest of a sine wave and the next corresponding peak
or crest. The wavelength of any frequency may be found by dividing the
speed of sound by the frequency. (speed of sound at sea level is 1087.42
feet/second).
Weighting:
Adjustment of sound-level meter response
to achieve a desired measurement.
White noise:
Noise with a continuous frequency spectrum and with equal power per unit
bandwidth. For example, equal power in any band of 100-Hz width.
Z
Zone:
One or more rooms powered by one or more amplifiers, which are all fed by one source. A home can be divided into multiple zones, which can play multiple sources, even though several rooms (say, the kitchen, dining room, and living room) all play the same source.